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Unity II

This course teaches students new skills in Unity game development. Students learn to combine assets, physics, and coding to build 2D games of classic games, such as Pacman, Tetris, Tron, and many more.  Not only will the students learn how to design these games within the Unity engine, but they will also learn C# coding skills to make the games functional and interactive.

Duration:

4 months (1 class / week)

Syllabus

1

Build a Pacman Game

  • Intro and Setup
  • Creation 
  • Cleaning Up
  • Development
  • Scripting
  • Development
  • Pinky, Inky, and Clyde
  • Conclusion
2

Arkanoid Game

  • Introduction
  • Creating the Game
  • The Racket
  • Adding the Blocks
  • Conclusion
3

Tron Game

  • Introduction
  • Development
  • Scripting
  • Development
  • Conclusion
4

Tetris Game

  • Introduction
  • Development
  • Scripting
  • Conclusion
5

Capstone Project

  • Design Criteria
  • Planning
  • Implementation and Testing
  • Presentation of the Game
Cloud IllustrationIllustration

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